How would I script/otherwise make it so that you can use an inventory item on an object?
-First of all, give your inventory item a "Script-O-name" (ex.: iItem)
-Second, in the "object interaction editor", run a script under "Use inventory on object" and type in this function:
if (player.ActiveInventory=="Item Script-O-name"){
}
Here's an example using iItem as the object's name:
if (player.ActiveInventory==iItem){
//type script here
}
BFAQ Updated (http://americangirlscouts.org/agswiki/index.php/GUI%2C_Inventory_%26_Menu#Using_a_specific_inventory_item_to_trigger_an_action) to include new scripting.
Also, you don't have to give your items Script-O-Names - one will be generated based on the item's name (although you can change it if you want).
It worked, thanks.