GetTextProperty and GetInvPropertyText don't works!
AGS says, property 'description' doesn't exist. WTF?
If you want to read a text property, you need to create it first, and use the name you give it when you read it.
For example:
InventoryItem *i = InventoryItem.GetAtScreenXY(mouse.x, mouse.y);
String str = i.GetProperty("propName");
WILL work and return the text stored in "propName", but only if you first create such a property.
But you can just use the Name of an inventory item. That's actually easier. 99% of all people do that and never need to go WTF at all.
Just to be clear: GetProperty and GetTextProperty are used to read custom properties; the built-in properties are accessed directly (using dot notation).
Granted, the current setup is a bit confusing, because the "Name" property in the editor is the script object's variable name (like "iBox"), while the "Description" property (like "box full of WTF") is actually accessed by iBox.Name in scripts.
The example in the manual makes it even worse, because it actually says inventory[2].GetTextProperty("Description").
Still, chill.
Khris, exactly!
"Name" and "Description" must be different things. And I used hint from manual and got error
Thanks