Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Bijulinus on Thu 23/09/2004 15:46:40

Title: How to make en Explosion anim
Post by: Bijulinus on Thu 23/09/2004 15:46:40
How can I put a short animation in a room?
I want something to explode when I touch it...
...if I cant animate an object, how may I do?
Title: Re: How to make en Explosion anim
Post by: SSH on Thu 23/09/2004 16:15:07
Why can't you animate the object? It's possible with AGS.  Just draw a non-exploded object,. a fulyl exploded object and then a half-exploded object. Fill in with more in-betweens if you like. Then put the sprites in order in a view, set the object to have that view and then assign that view to your object...

And with the latest beta version having GIF anim import, it is even easier: just find a GIF on the web and rip it: e.g. (http://www.3dbackgrounds.com/naturesmotion/images/nm324.gif)
Title: Re: How to make en Explosion anim
Post by: Bijulinus on Thu 23/09/2004 16:47:42
But wait... how can I change the VIEW?
oh... I fear I've an outdated AGS version... 2.60...
because I dont know how to change the VIEW (not the image).
Title: Re: How to make en Explosion anim
Post by: Ashen on Thu 23/09/2004 17:02:04
You mean SetObjectView (int object, int view)?
(or Object - Set object view number in the interaction editor)
Title: Re: How to make en Explosion anim
Post by: Bijulinus on Thu 23/09/2004 17:07:46
Yes, great. At first I thought there was an option in the editor, and I felt very stupid   :P thanks
Title: Re: How to make en Explosion anim
Post by: Phemar on Thu 23/09/2004 19:12:06

You know it's all in the manual...
Title: Re: How to make en Explosion anim
Post by: Ishmael on Fri 24/09/2004 08:07:02
For reference, animating the object one you touch it goes with AnimateObject...

On more questions regarding this kind of simple issues, I suggest you RTFM, aka read the manual first ;)
Title: Re: How to make en Explosion anim
Post by: TerranRich on Fri 24/09/2004 21:00:07
Yes, please do before asking any questions. And the BFAQ. And the tutorials. And the resources in the forum rules thread.