I have a mythical creature I would like to disappear after he gives the main char a clue. I know to make him disappear you use, in my example, cLeshy.ChangeRoom(0); but I'm not sure where to put it so that he disappears directly when the conversation ends. I tried adding a hotspot right next to the one that makes the npc appear, but it's an awkward delay to wait for the main char to walk, hit the hotspot, and THEN make the npc disappear. Any suggestions?
You can put standard script commands into Dialog scripts, just indent the line(s).
Worked fine, thanks.