Idle Animations and dialogs and stuff....

Started by Squinky, Tue 06/05/2003 04:23:11

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Squinky

So I've got some close up face screens for dialogs, I've got it all set up, except when the dialog starts it "Blocks" the idle animation....

Any ideas?

--edit-----------

Another problem I'm having is that I've got an animation going that requires me to change the chars x and y in oreder to make it look right, because the animation is larger than the normal animations vertically. It works good to start, but when the animation completes the char jumps down briefly before he pops up in the right place...
I'm just kinda stuck on this one so any hell would be appreciated...

The Code:

MoveCharacterBlocking (HERO,137,116,0);
 Wait (10);
 character[HERO].y+=50;
 PlaySound (7);
 AnimateCharacter (HERO,5,3,0);
 
 Wait (100);
 AddInventory (11);
 //character[HERO].x=132;
 //character[HERO].y=115;
 
 Display ("You grab the key...");
 character[HERO].room=-1;
 character[HERO].y-=50;
 ObjectOff (0);
 character[HERO].room=10;
 
 Wait (10);

Andail

Hm, It's recommended not to alter the character x and y variables during the game. However, that does not seem to be your problem...

I don't understand your scripting fully.
Does he really need to skip back and forth like this... wouldn't it be easier to adjust the animation instead?
And what's with that sudden disappearing?

Squinky

I think it's okay to change the x and y all you want as long as the char isn't moving...at least thats how I always understood it.

The disapearing deal was an attempt to bandage the problem, and it didn't work, so really I need to take it out.

The problem with the animation is that I have the char using something to reach downward, so I had to add a signifigant amount to the bottom part of the animation, and since that adjusts the baseline it makes him hop upwards about fifty pixels.
And my brains burnt out, and I haven't been able to work a solution, simple as it may be...

Thanks for your interest...

Scummbuddy

Can you change the idle animation to be the talking view, at least, just in this occurance?

And I agree with the idea that you can change the X and Y, as long as the char is not moving. (How I remember hearing it)
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

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