So if I interact with a character, my PC just uses the talkingview of the last walkingview he was in. So if he needed to walk up to get to the character he wanted to talk to, the talkingview would just be his back. How do I make him look to wherever the character is?
I'm using the BASS template, if that changes anything
Example
cEgo.FaceCharacter(cMan);
you can use:
player.walk(character.x-10,character.y+1); // Note the -10 and +1 are just random cords, to add/subtract from the character's coords. adjust them as you see fit.
player.FaceCharacter(character);
//remaining of talk code
EDIT: slasher the flash, beat me to it. (laugh)
Well that was a lot easier than I expected. Thanks