Background With 2 images

Started by Tutano, Tue 09/03/2004 21:43:45

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Tutano

I wanna make a background for my game but his have to look like a security camera and I wanna put 2 images. One, I will put whit loop and the other I want put fix... How I can do this?

Scummbuddy

for the one, im assuming, will continously pan back and forth, you will set up a timer, and as that timer hits little intervals, you can set the viewport of the frame.

i dont know whats so hard about the other one

please explain your ideas further, and we can help you.
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Tutano

Oh...sorry for my poor english...I want that one image roll with the caracters(this the AGS make) the other I want that stay in the same place, but I don't know how to lock this image for don't move toguether the caracter.... Understand meknow???
Again..sorry for my poor english.

Darth Mandarb

Tutano - don't worry about your English!  We'll work through this :)

I think what you want is old side-scrolling type backgrounds where the far background sits still and the close background scrolls?

I have been thinking about doing this too ... I have been toying with several methods (none of which has worked yet) though mine was for a different type of effect!

I would suggest making the image you don't want moving the actual background, and which-ever background you want moving use an object.

How to get it to move the way you want ... well ... I'm not really sure.  But I think using an object is the way to go!

Good luck!

~ d

Ginny

#4
Do you mean you want the camera to "freeze frame" all the action on screen? Well, you could stop all animations in place, but it may not work very well, and taking a screenshot would picture the gui too, so, umm, I really don't know. Maybe it's possible to base everything happening on a timer, and then stop the timer, like stopping time. Or if this is a cutscene you could just make an avi of it, though it sounds like it isn't.

Ofcourse if you mean something else then this was some rather interesting but useless brainstorming. :)

edit: wait, now I'm pretty sure I understood wrong, but never mind.
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