I'm trying to use the Sierra Style speech dialog but i don't get to show the text over a white background.
Can someone help me with this? Thank you all.
It uses the custom text box if you use it to With Background, so if that's not white I'm not sure how to work around it other than changing the custom text box GUI each time a speech event occurs and then changing back. But I might've missed something, been a while since I've really worked with that stuff.
What happens instead? More info? A screenshot...?
The problem I have is that my game uses photos like backgrounds. So, the text of the dialogs sometimes is impossible to read because the background color is very similar.
Then I tried to use the Sierra style with background, and it doesn't work.
I have just tried to change to the four Speech Style and nothing changes. It always looks the same.
I think that maybe is because the fonts I have, but I don't know how to change it... I have the three default, and I added 6 more but I don't know hoy to select them.
Thanks
try using this:
Game.SpeechFont = //the font number you want to use//
Thank you! That works! I Can change the font...
I've tried to change in script the speech stule but it doesn't work..
SetSpeechStyle(eSpeechSierraWithBackground);
: ???
you can actually adjust it through the general settings. I'm sure it works but that certain speech styles has some problems and certain things about it don't work.
Turn on font outlines. That puts an outline of a different colour around your fonts and so makes it visible on any background. This is what they do in subtitles in movies and TV..
well... i found the answer to my question.
Is neccesary to create a speech view and asign it to the player, then you will see the box when he talk.