I have a character which I want to move at the beginning of the scene.
function room_AfterFadeIn()
{
StartCutscene(eSkipESCOnly);
Wait(150);
cBlank1.Walk(296, 567, eBlock, eAnywhere);
Wait(50);
When I run the game in AGS 3.3.0 I keep getting the message: "Character is turned off and cannot be move". The code worked fine in AGS 3.2.1. Did something changed for the "Walk" in newer AGS version?
Cheers,
Grib
Do you have 'ShowPlayerCharacter' turned to false in that room's properties?
I do :D Thanks Slasher!
2-year break from coding :)
Send them naughty text messages while they're at work. :=