Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Shini on Mon 13/03/2006 15:57:30

Title: Huge system requirements for a little arcade game...
Post by: Shini on Mon 13/03/2006 15:57:30
Hi,

Can't understand... I wrote a keyboard-only 2 players block breaking game on my Duron 1.8Ghz, it works really perfect, but I tried it on a 1,2Ghz processor, and the whole game was slowed down: framerate, keys detections, timers, and so on... It acts just as if I had set the gamespeed to a lower value... (i.e. 40 game cycles is no longer equal to a second...)

Has been this improved since AGS 2.62? (I'm still using this old version for old-model string compatibility...I'm too lazy for rewriting the code... ;D)
Title: Re: Huge system requirements for a little arcade game...
Post by: Shini on Tue 14/03/2006 00:08:22
Made some experiments, and the problem seems to be related to 32bit graphics... When the game is downgraded to 16bit, it runs at the correct speed, but some of the graphics that are not displayed at all!!!!

Still need help please! Will soon post a link to the game if you want to give a try...

Title: Re: Huge system requirements for a little arcade game...
Post by: Shini on Sun 19/03/2006 12:11:54
The link of my game is posted in the 'completed games' section at the topic 'Cake & Smurphy Puzzle Battle'... It would be cool if someone with an old computer could test it to tell me if the 32bits graphics does not slow down the game too much...