;D Here's how the game is supposed to be:
You talk to this dude and he says to give you his bag he'll need a sack of money. You get the sack of money out back. When you return with the sack of money, the bag is on the table.
I TRIED:
Laying a whole-room hotspot and using the "IF PLAYER HAS INVENTORY ITEM" and I used "Hide Object". Should I use "Turn Object On" command or what?
QuoteWhen you return with the sack of money, the bag is on the table.
According to that scenario you can have:
Initially, the "bag" object is off. (check it in the AGS editor)
Room interactions:
.Player enters screen (before fade-in)
.|
.|_Conditional - if the player has an inventory item (sack of money)
.......|
.......|_Object - Switch an object back on (bag)
This way the bag will appear when a player enters the room, provided he has the sack of money of course.
;D I thought so. I was just wondering that if you uncheck: OBJECT IS INITIALLY VISIBLE, does that mean it's off?
THANX FOR THE HELP!
Visible means you can see. Therefore, it means it's "on".