Dialog options, after choosing an option

Started by Skele, Tue 06/06/2017 18:01:13

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Skele

Hi,

So I'm making a dialog, and everything works, but not completly how I want it to, the only problem is,
that the dialog options get displayed all at once.
I want the character  to choose between two options, then talk a bit, and then get another two options to choose from.
But they all get displayed at once.

Also I found a way to show dialog only after a certain thing has happened trough variables, but i couldn't find out how to remove options.
(So you have two new ones, and the two old ones are gone, after something happened that made the variable counter go up)

Is it possible to do anything of that or should I do it in a different way?

Crimson Wizard

#1
Turning options on and off, as well as other dialog commands, are explained in the manual
http://www.adventuregamestudio.co.uk/manual/ags10.htm#topic11

You may do what you described using these commands, but personally I found it simplier to create new Dialog topic for every separate "node" in the dialog. Toggling options is convenient when you have a long list of options that may or not be available at the same time depending on condition. However, if you have a strict sequence of steps in conversation, then it may be more convenient to have a separate dialog for every such step.

Depends on the personal approach, I guess.

Skele

Oh, I didn't knew it was alrigth to use seperated dialogs like that, I thougth you had to have only one for each conversation.
Thank you!

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