Hi,
does anyone know where I can get a font with German umlauts that will work with AGS. I need it for 640x480 resolution. Anyone got any ideas?
Thanks,
PennyLane
Can you just find some German font that is a ttf file? Or is that the problem?
If I do it only imports some of the characters (the first 128, I guess) and the umlauts are missing.
You can use this editor by our own Radiant, which allows you to manually edit SCI and AGS font files.
http://www.tdrdesign.net/downloads/fontedit.exe
If you want to look at already made SCI files, you can go here:
http://www.adventuregamestudio.co.uk/scifonts.htm
I actually made a copy of the Monkey Island font a long time ago, and it was great because I got what I wanted in it using a font editor. Now you can find similar fonts to what I did everywhere.
Actually if you use a TTF and a translation, you can break the 128 symbol limit.
So how can I use the umlauts?
Quote from: AGS-Deserter on Mon 07/11/2005 23:59:22
You can use this editor by our own Radiant, which allows you to manually edit SCI and AGS font files.
http://www.tdrdesign.net/downloads/fontedit.exe
If you want to look at already made SCI files, you can go here:
http://www.adventuregamestudio.co.uk/scifonts.htm
I actually made a copy of the Monkey Island font a long time ago, and it was great because I got what I wanted in it using a font editor. Now you can find similar fonts to what I did everywhere.
Quote from: Radiant on Tue 04/04/2006 00:35:35
Quote from: AGS-Deserter on Mon 07/11/2005 23:59:22
You can use this editor by our own Radiant, which allows you to manually edit SCI and AGS font files.
http://www.tdrdesign.net/downloads/fontedit.exe
If you want to look at already made SCI files, you can go here:
http://www.adventuregamestudio.co.uk/scifonts.htm
I actually made a copy of the Monkey Island font a long time ago, and it was great because I got what I wanted in it using a font editor. Now you can find similar fonts to what I did everywhere.
Well that dont still help me break the 128 symbol limit...
Quote from: Gilbot V7000a on Tue 08/11/2005 00:49:19
Actually if you use a TTF and a translation, you can break the 128 symbol limit.
:P
So, try using a TTF instead, and develop your game using English as its basic language, they use the translation feature to enter text with special characters.
Quote from: kafka on Tue 04/04/2006 07:14:02
Well that dont still help me break the 128 symbol limit...
128 symbols should be plenty (actually, you have 95, but that should also be plenty). Just find a symbol you don't actually use, such as ^ or %, and replace it with ä
Quote from: Radiant on Tue 04/04/2006 08:13:53
Quote from: kafka on Tue 04/04/2006 07:14:02
Well that dont still help me break the 128 symbol limit...
128 symbols should be plenty (actually, you have 95, but that should also be plenty). Just find a symbol you don't actually use, such as ^ or %, and replace it with ä
Ehh... kinda stupid way... But... if there isn't another way then i just dont use the umlauts...
Hey, it's precisely what Sierra did :)