How I can make the inventory gui appear when I clik the right-buttom of the mouse???
IsButtonDown
IsButtonDown ( BUTTON )
Tests whether the user has the specified mouse button down. BUTTON is either LEFT or RIGHT. Return 1 if the button is currently pressed, 0 if not. This could be used to test the length of a mouse click and similar effects.
Example:
int timer=0;
if (IsButtonDown(RIGHT)==1)
{ if (timer==40)
{Display ("You pressed the right button for 1 sec");
timer=0; }
else timer++; }
will display the message if the player presses the right button for 1 sec.
See Also: IsKeyPressed
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taken from the manual.
take out the part about the timer and use...
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GUIOn
GUIOn (int gui_number)
Turns GUI number GUI_NUMBER on and displays it on the screen. This can be used to display a previously turned off GUI, or to bring up a special interface like an inventory window.
If the specified GUI is a script-only GUI (set to "On script command" in the editor), then the game will be paused while the interface is displayed, and you should use GUIOff as a reaction to a button click on the GUI to remove it.
Example:
GUIOn(2);
will turn GUI 2 on.
NOTE: This function used to be called InterfaceOn but has now been renamed to avoid confusion.
See Also: GUIOff
Thankyou... I will try this tomorrow cuz here is 3:00 am and I'm very tired... then tomorrow I back to say if it work. ;D
Oh.. I try this but it doesn't work.... But... in the global script I added the script GUION where is talking about the mouse click and it work very welll.....
But... Thakyou, one more time...