I want to have this lock open when the right numbers are press.
And I suck at doing variables and the stuff.
I just get lost now trying to make heads and tails of it .
I have it now where you click one number and it turns on a hotspot and so forth but thats not the right way to do it I'm sure.
I like to do this stuff myself but I think I'm going to ask if someone can code this for me . I don't care what numbers end up opening the door .
Just so I can get it to work.
Feel like taking pitty on a dumbshit.
(http://img158.imageshack.us/img158/3900/dial7mw.jpg)
I'll help. PM me ;).
Thi shas been asked quite a few times before - although it is a little difficult to know exactly what to search for. This thread (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=13771.0) shows the basic way to do it (two ways, actually - hotspots or a GUI). Or, this one (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=8231.0) has a few other suggestions. (Keep in mind, some of the code won't be directly compatable with newer versions of AGS.)
Elliott:
How about posing your isead, for anyone else who needs it?
Ashen, Normally I like to co-ordinate my code through PM so I'm certain that's what they want, then I post it here.
This is what I came up with for a non-code solution.
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=22843.msg281195#msg281195
Yes, I was mean to the poor Russian newb, but I apologised in the end... And it worked for him, so....
I've added this to my list of modules in the Tech forum, as I'm sure someone coudl do a generic version of this.
Thank you I will look at that post with the code when I wake up here.
Looks like it would do ths trick esper.
I was look at the one link that Ashen gave and found this and I have it working but wanted to know how to change the numbers it uses?
Ok, here it is, step by step:
- Go to Room Editor / Settings
- Press the button labelled "{ }"
- Put this in there:
Ã, Ã, int sequence=0;
- Close the window (and tell it to save)
The following you have to do for each of the 4 hotspots:
- Go to "Room Editor" / "Areas" and select "Hotspots" from the drop-down menu
- Select the hotspot
- Press the button labelled "Interaction..."
- Double-click on "Interact with hotspot"
- Select "Run script" from the drop-down menu
- Press the "Edit script..." button
- Put this in hotspot 1:
Ã, Ã, if (sequence == 0) sequence++;
Ã, Ã, else sequence = 0; // wrong combination, so start again
- If you are editing hotspot 2, put this in there:
Ã, Ã, if (sequence == 1) sequence++;
Ã, Ã, else sequence = 0; // wrong combination, so start again
- This in hotspot 3:
Ã, Ã, if (sequence == 2) sequence++;
Ã, Ã, else sequence = 0; // wrong combination, so start again
- And this in hotspot 4:
Ã, Ã, if (sequence == 3) { // correct combination so
Ã, Ã, Ã, AddInventory(5); // give player the ice cream
Ã, Ã, }
Ã, Ã, else sequence = 0; // wrong combination, so start again
- Exit and save
So would I change the numbers to what I want it to be to open the lock.I have 10 numbers but don't plan oin using them all.
sorry for being so dumb today .
I just can't get mind right .
Yes, just change the numbers, so if you wanted the code to be 9362 it'd be like above, but:
- Put this in hotspot 9:
if (sequence == 0) sequence++;
else sequence = 0; // wrong combination, so start again
- This in hotspot 3:
if (sequence == 1) sequence++;
else sequence = 0; // wrong combination, so start again
- This in hotspot 6:
if (sequence == 2) sequence++;
else sequence = 0; // wrong combination, so start again
- And this in hotspot 2:
if (sequence == 3) { // correct combination so
AddInventory(5); // give player the ice cream
}
else sequence = 0; // wrong combination, so start again
And, you'd probably want the hotspots for the other keys - 1, 4, 5, 7, 8, 10 (for 0) - to all have:
sequence = 0; // wrong combination, so start again
(So that, for example, 9-3-6-4-2 wouldn't work.)
Thank you . I can get it working now .
Thanks again.