I need CONTROL TEMPLATE equally to the game THE DIG of LucasArts but with resolution 1024 x 768
Thank you very much!.
This thread is for posting questions, not demands.
It's been so many years that I can't even remember what The Dig UI is like. Isn't it a simple left click for actions, right click for looking?
Yeah, but is has a big grid inventory where you can place stuff anywhere you like. I coded this once for AGS 2.X and had to use two GUIs with 20 buttons each to replicate the original GUI 1:1. Thinking back at coding this makes me shiver :)
Mariano: I understand that you're using a translator to post here; given that, your tone's fine.
Translate this: Why don't you try to code it yourself? ;D
Quote from: Ryan Timothy on Wed 27/10/2010 17:50:10
This thread is for posting questions, not demands.
It's been so many years that I can't even remember what The Dig UI is like. Isn't it a simple left click for actions, right click for looking?
Clear, which I need is that the inventory is opened on having touched the right button of the mouse.
Since this action is realized?. Thank you!.
How make The Dig (LucasArts) interface??
???
You have to click the "Make My Game..." button. But it's hidden as of AGS 3.0..so you have to find it. It's like a treasure hunt!!
I need one TEMPLATE seemed to http://www.box.net/shared/q8ul52ryjl created by Crezy
In this TEMPLATE the inventory it is open to pulse the botton MouseRight.
How closed the inventary pulse button MouseRight.
Thank!.
Quote from: Mariano Cirigliano on Thu 28/10/2010 18:02:54
In this TEMPLATE the inventory it is open to pulse the botton MouseRight.
How closed the inventary pulse button MouseRight.
The same way.
This is all basic stuff, more or less. Do the tutorial, read the manual. And find someone who SPEAKS SPANISH! Most of us no hablan español, sorry.
Quote from: monkey_05_06 on Thu 28/10/2010 17:48:32
It's like a treasure hunt!!
Yes, and somehow a homing PM found ME! I never even played the Dig!
I played it..
It wasnt very good.
At least THAT is solved, then ;D
Well, since you were so kind, *cough*, I decided to play around by making a Dig inventory template.
http://www.bryvis.com/entertainment/other/agsf/DigTemplateV1.rar
Have fun with it. It's made for 320x200. If you need it bigger, I'm sure you can manage.
Press 1, 2 or 3 to have an inventory item added to the grid.
Right click to display Inventory or hide inventory
The grid has a limit of 8x5, once you reach that limit it stops adding them to the grid. This could easily be fixed by increasing the grid size and adding scrolling buttons. But I didn't feel like doing this, of course.
You could also modify the code to have it not display duplicate inventory items, but I left it possible for playing around. I love to play around.
Inventory items MUST NOT have alpha channels unless you use Calin's plugin, since we're using drawing surfaces instead of 2 GUI's with loads of buttons.
Edit: It was quite late last night when I did this and I completely forgot about removing the Item from the grid during the On_Event LoseInventory. It's now fixed.
7, 8 or 9 will drop their respective items (1, 2, 3)
Edit Again: I forgot about CTRL+S resetting all inventory items you've gathered and adding every inventory item available, for debugging. Since beta testing is always important, it now works.