Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Mariano Cirigliano on Wed 27/10/2010 15:05:09

Title: I need Template The Dig of LucasArts resolution 1024 x 768 Help!
Post by: Mariano Cirigliano on Wed 27/10/2010 15:05:09
I need CONTROL TEMPLATE equally to the game THE DIG of LucasArts but with resolution 1024 x 768

Thank you very much!.
Title: Re: I need Template The Dig of LucasArts resolution 1024 x 768 Help!
Post by: Ryan Timothy B on Wed 27/10/2010 17:50:10
This thread is for posting questions, not demands.

It's been so many years that I can't even remember what The Dig UI is like. Isn't it a simple left click for actions, right click for looking?
Title: Re: I need Template The Dig of LucasArts resolution 1024 x 768 Help!
Post by: Khris on Wed 27/10/2010 17:55:23
Yeah, but is has a big grid inventory where you can place stuff anywhere you like. I coded this once for AGS 2.X and had to use two GUIs with 20 buttons each to replicate the original GUI 1:1. Thinking back at coding this makes me shiver :)

Mariano: I understand that you're using a translator to post here; given that, your tone's fine.

Translate this: Why don't you try to code it yourself? ;D
Title: Re: I need Template The Dig of LucasArts resolution 1024 x 768 Help!
Post by: Mariano Cirigliano on Wed 27/10/2010 19:03:58
Quote from: Ryan Timothy on Wed 27/10/2010 17:50:10
This thread is for posting questions, not demands.

It's been so many years that I can't even remember what The Dig UI is like. Isn't it a simple left click for actions, right click for looking?

Clear, which I need is that the inventory is opened on having touched the right button of the mouse.
Since this action is realized?. Thank you!.
Title: Re: I need Template The Dig of LucasArts resolution 1024 x 768 Help!
Post by: Mariano Cirigliano on Thu 28/10/2010 17:44:47
How make The Dig (LucasArts) interface??
???
Title: Re: I need Template The Dig of LucasArts resolution 1024 x 768 Help!
Post by: monkey0506 on Thu 28/10/2010 17:48:32
You have to click the "Make My Game..." button. But it's hidden as of AGS 3.0..so you have to find it. It's like a treasure hunt!!
Title: Re: I need Template The Dig of LucasArts resolution 1024 x 768 Help!
Post by: Mariano Cirigliano on Thu 28/10/2010 18:02:54
I need one TEMPLATE seemed to http://www.box.net/shared/q8ul52ryjl created by Crezy
In this TEMPLATE the inventory it is open to pulse the botton MouseRight.
How closed the inventary pulse button MouseRight.

Thank!.
Title: Re: I need Template The Dig of LucasArts resolution 1024 x 768 Help!
Post by: Matti on Thu 28/10/2010 18:26:25
Quote from: Mariano Cirigliano on Thu 28/10/2010 18:02:54
In this TEMPLATE the inventory it is open to pulse the botton MouseRight.
How closed the inventary pulse button MouseRight.

The same way.

This is all basic stuff, more or less. Do the tutorial, read the manual. And find someone who SPEAKS SPANISH! Most of us no hablan español, sorry.
Title: Re: I need Template The Dig of LucasArts resolution 1024 x 768 Help!
Post by: on Sat 30/10/2010 15:22:22
Quote from: monkey_05_06 on Thu 28/10/2010 17:48:32
It's like a treasure hunt!!

Yes, and somehow a homing PM found ME! I never even played the Dig!
Title: Re: I need Template The Dig of LucasArts resolution 1024 x 768 Help!
Post by: Calin Leafshade on Sat 30/10/2010 15:29:28
I played it..

It wasnt very good.
Title: Re: I need Template The Dig of LucasArts resolution 1024 x 768 Help!
Post by: Matti on Sat 30/10/2010 15:48:37
Quote from: Calin Leafshade on Sat 30/10/2010 15:29:28
I played it..

It wasnt very good.

Agreed.
Title: Re: I need Template The Dig of LucasArts resolution 1024 x 768 Help!
Post by: on Sat 30/10/2010 16:03:37
At least THAT is solved, then  ;D
Title: Re: I need Template The Dig of LucasArts resolution 1024 x 768 Help!
Post by: Ryan Timothy B on Thu 04/11/2010 06:08:00
Well, since you were so kind, *cough*, I decided to play around by making a Dig inventory template.
http://www.bryvis.com/entertainment/other/agsf/DigTemplateV1.rar

Have fun with it. It's made for 320x200. If you need it bigger, I'm sure you can manage.

Press 1, 2 or 3 to have an inventory item added to the grid.
Right click to display Inventory or hide inventory


The grid has a limit of 8x5, once you reach that limit it stops adding them to the grid. This could easily be fixed by increasing the grid size and adding scrolling buttons. But I didn't feel like doing this, of course.

You could also modify the code to have it not display duplicate inventory items, but I left it possible for playing around. I love to play around.

Inventory items MUST NOT have alpha channels unless you use Calin's plugin, since we're using drawing surfaces instead of 2 GUI's with loads of buttons.


Edit: It was quite late last night when I did this and I completely forgot about removing the Item from the grid during the On_Event LoseInventory. It's now fixed.
7, 8 or 9 will drop their respective items (1, 2, 3)

Edit Again: I forgot about CTRL+S resetting all inventory items you've gathered and adding every inventory item available, for debugging. Since beta testing is always important, it now works.