animate start talk then never do it again ill explain

Started by Silver_knight_999, Tue 30/09/2003 01:28:17

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Silver_knight_999

 ;)  ok guy walks up to lake creature
lake creature growls and opens his eyes
guy walks away and creatures stops him and says
where u going . and whenver i walk on that region spot it
does that how to i set it up so it only does this once you know stops the guy and starts talknig only once  
cause this is only nessasary the first time any help

Scummbuddy

In the room interactions window you could set up another if statement that will check a room variable that will be starting at 0, and when you do the check and it equals 0, then say the line of text, and then set the variable to 1. Next time you enter the room it will do that if statement, but since it does not equal 0, the walking animation will not be displayed.

Hope this helps.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

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