Rhythm game questions?

Started by Icey, Sat 17/03/2012 16:28:04

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Icey

Just a few thoughts for the future. How would one go about making a Rhythm game? I was gonna make a 1 room Rhythm game when I got the chance to test my skills and I didn't want to try something I couldn't do with a little background on how I should do it.



Here is an example from Theatrhythm FF, The keys come towards the Players Catcher thingy and then they slide the mouse in the given direction or click if a blank key comes by.

I wan't to use the arrow keys instead of the mouse movements and space bar instead of the mouse click.

Also do I have to use Midi instead of MP3 in a Rhythm game? Or and what do I use to make the keys, cause I was just thinking about using Objects and aligning them up on the same X and then pushing them of screen.



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Khris

You cannot use MP3s, at least not just MP3s.

AGS has to know when which note is played so it can display the arrows accordingly.

I can see two possibilities:
-use standard music and a perfectly synchronized data stream of keys
-import lots of samples, find a way to turn a Midi into something readable by AGS, then play the song yourself

As for specific coding advice, I don't think there's any point in giving it because imo you have once again bitten way more off than you can chew.

Icey

#2
Well I think thats enough just about all I need to know for right now anyways so thanks.

As for coding. I would like to try this all on my own anyways just to see if I can do something new alone.

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