Hi,
I'm fine tuning my dialog system. I seem to have come across a small problem concerning IdleView.
Whenever Ego talks to someone, both go to a sepereate DialogRoom.
in the function room_AfterFadeIn() I start the dialog with
dialog[currentDialog].Start();
This seems to disable IdleView animations, or something like that.
Whenever I go back to the previous room, the idleView animation works again.
Could it be that the Dialog "loop" disables the Idleview ?