Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: oskargunn on Sun 21/09/2014 11:56:57

Title: IdleView animation while in dialog mode
Post by: oskargunn on Sun 21/09/2014 11:56:57
Hi,

I'm fine tuning my dialog system. I seem to have come across a small problem concerning IdleView.
Whenever Ego talks to someone, both go to a sepereate DialogRoom.

in the function   room_AfterFadeIn()  I start the dialog with

Code (ags) Select
dialog[currentDialog].Start();

This seems to disable IdleView animations, or something like that.
Whenever I go back to the previous room, the idleView animation works again.

Could it be that the Dialog "loop" disables the Idleview ?