Two simple questions.

Started by Synok, Fri 31/07/2009 21:02:35

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Synok

Hello guys,

I have been using AGS pretty passively and it was years ago I used it last time, so I have forgot some stuff about it. But, I have two questions.

1. I am making a game again where I have an intro cutscene. I need to have my player character in that room, just for it to show. But my question is; How do I change so he is not visible until the cutscene is over, or until you get into another room?

2. I want to hide the GUI bar, or take it away, because I will not use it. Can I make a custom one (Like LucasArts style)? I heard it is pretty hard.

Regards,

- Synok

MacGyver12345

For the GUIs you can download templates but they work mosty in 2.61. look for the lucasarts gui subject in the beggining of the beginers form
I GOT A FEVER, AND THE ONLY PRESCRIPTION, IS MORE COWBELL!!

Matti

1. Character.Transparency=0 (or 100);

2. Yes, you can!

Vince Twelve

1. Either set ShowPlayerCharacter for the room to 'false' or add the line "player.Visible=false;" to the room's room_Load function and then set it to true in the next room's room_Load function.

Edit: Matti beat me to it.  Character.Transparency works too!

2. To take it away, when you start making your game use the empty game template.  Or, just turn off the GUI in the game's game_start function.

Yes, you can make a custom Lucas Arts gui.  Or you can use a premade template.  I'm not 100% familiar with the templates that are out there, having never used them, but there is one in a sticky at the top of the beginner's forum as MacGyver mentioned.  It will work with AGS 2.72, so you'll have to download that, start the game with the template, and then upgrade to version 3.  You can download 2.72 here I think: http://www.agagames.com/ags/Adventure%20Game%20Studio%202.61.rar

Synok

Oh thanks. By the way, if you point your cursur up. You get alot of stuff like, inventory, quit game, etc. I want to get rid of all that and have Inventory only to be pressed if you press a button. Like "I". I understand the coding for that (maybe), but I don't understand how to take away that bar? Because if you do, the script will complain.

Thanks,

Matti

Yeah, you have to erase all the code involving the standard-GUIs, but you can just set their visibility to false in the GUI panel (or in your script).

Also, you can start an empty game instead of the default one, no GUIs there..

Synok


Ghost

A step-by-step tutorial on how to write a LucasArts "SCUMM" can be found on my long-neglected homepage, CodeFront Article #8. It's not the most precise affair, but it works.
http://www.freewebs.com/daemons-in-the-attic/codefront.htm

(Yes, that is one shameless plug ;) )

monkey0506

Lars if you wanna get back into AGS why not just ask me? :P

And what's with creating a new user name? Geeze...effin Svenska!

Regarding the LA SCUMM interface, I did one (ir you recall) that I've actually been recently been trying to update. I'm in the middle of a move so there's some difficulty, but I'll be moving my computer next trip so I should have more free time to work on it now.

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