For my game I'd like to use a Broken Sword style method of selecting conversation options-
i.e. rather than giving the player the written first line that will be said instead having little pictures of the topic in question which are then selected to prompt things.
Is this possible in AGS? If so how is it done?
The dialogue screen seems to be quite restricted in just having option texts.
I dunno if there's a better way, but you could always have the images on a separate GUI.
What I mean is, instead of having one dialogue with five options, have five different dialogues each triggered by the other GUI, and just keep swapping between the two.
You'll also need a bunch of custom variables to keep track of what has and hasn't been said, though.
This module (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=36313.0) might be of interest for you.