Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Tyr on Fri 07/08/2009 16:02:16

Title: Image based conversation?
Post by: Tyr on Fri 07/08/2009 16:02:16
For my game I'd like to use a Broken Sword style method of selecting conversation options-
i.e. rather than giving the player the written first line that will be said instead having little pictures of the topic in question which are then selected to prompt things.
Is this possible in AGS? If so how is it done?
The dialogue screen seems to be quite restricted in just having option texts.
Title: Re: Image based conversation?
Post by: Ultra Magnus on Fri 07/08/2009 16:08:54
I dunno if there's a better way, but you could always have the images on a separate GUI.
What I mean is, instead of having one dialogue with five options, have five different dialogues each triggered by the other GUI, and just keep swapping between the two.
You'll also need a bunch of custom variables to keep track of what has and hasn't been said, though.
Title: Re: Image based conversation?
Post by: Matti on Fri 07/08/2009 16:31:17
This module (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=36313.0) might be of interest for you.