Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Patrick on Wed 21/01/2004 11:01:41

Title: Import Mask problems
Post by: Patrick on Wed 21/01/2004 11:01:41
   I made a test room with a few trees in it and want seperate walk behinds. I will not color the walk behinds in by hand, so I made masks. The first mask worked until I imported another mask for the next tree. When I imported the next mask it erased the previous walk behind. I need to get multiple masks to work or I can't make what I want.
Title: Re:Import Mask problems
Post by: Reno Caspain on Wed 21/01/2004 11:13:54
You can make only one mask. For other walk behinds you must paint the walk behinds on the same mask, all with different colours.
Title: Re:Import Mask problems
Post by: Patrick on Wed 21/01/2004 11:57:04
   Thanks ;D
Title: Re:Import Mask problems
Post by: Patrick on Wed 21/01/2004 12:17:31
   Now I'm doing walkable area, and it says that my mask is not the same size as the background scene, but it is. It thinks my background is now 1/2 the size it was for the other mask.
Title: Re:Import Mask problems
Post by: Reno Caspain on Wed 21/01/2004 13:26:33
If it's half the size, you've most likely imported the background in hi-res, while you're importing the mask in low-res. It should ask which you want when you're importing masks or backgrounds to the game.
Title: Re:Import Mask problems
Post by: Patrick on Thu 22/01/2004 04:35:29
   It doesn't ask me what kind of mask to import it just has me choose a file. Both the background and mask at first were made and saved with the same paint settings.
Title: Re:Import Mask problems
Post by: Patrick on Thu 22/01/2004 05:05:29
   I forgot to say that it still let's me import walk behind mask that is the right size, only the others so far have the problem
Title: Re:Import Mask problems
Post by: Scorpiorus on Thu 22/01/2004 08:29:48
Are you absolutely sure they have the correct resolution? You can see for it in the room editor, check the Relative size and make sure you walkable/hotspot/regions masks are drawn at the same size (for ex: if you make a game for 640x480 res you walkable mask has to be 320x240 for the room with no scrolling).

~Cheers