Dynamical music

Started by Chim, Mon 25/10/2010 17:21:39

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Chim

Hello AGS community,

In the game I am currently working on, I would like the music to be dynamic, like in the old Monkey Island 2.
That means only one musical loop during the whole game, but this loop is modified by several factors (time, room, action performed, event).

The core of the music is always the same, but some instruments are disabled and some other joins up the party dynamically.

I would like to know if such a thing is possible with the basic functions of AGS, even though I did not see a lot of those except things like "playsound()".
If that cannot be, do I have a way to add some musical library to AGS in order to manipulate sounds and musics according to my will ?


Endres

You could make multiple MIDI-Files with different Instruments or some other melodys or whatever and use PlayMusic and SeekMIDI mainly... That would be, how I would do it. If every MIDI has the same ticking, length and the same base Melody it should work very well.

Chim

Yes, indeed, as a last resort I could try to it the hard way.

So, I guess there is no possibility to add special audio library apart from what is already available by default in AGS.

Thanks anyway ! ^^

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