Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: on Sat 17/01/2004 11:10:07

Title: Importing Characters
Post by: on Sat 17/01/2004 11:10:07
OK I cant find anything about this anywhere online, and I cant see anything about it here - am I like really dumb or something?

Anyways, I made a simple drawing of my main-character-to-be and saved it as a .cha file. Why wont it import when i click the 'import character' button on the character tab??
Title: Re:Importing Characters
Post by: on Sat 17/01/2004 11:15:49
Ok i guess it has something to do with the direct picture size and colour depth etc. but where does it say anything aboutn this in the manual?!? Are we all born with the ability to know how to import charcters?? Someone help :(
Title: Re:Importing Characters
Post by: Ishmael on Sat 17/01/2004 12:00:46
Well, this is what i hastly found:

QuoteThe "Normal view" is where you set what the character looks like. You must create a view in the View Editor, and this view must have either 4 or 8 loops. If you use 4 loops, then when walking diagonally the closest straight direction is used for the graphics. Each loop is used for the character walking in one direction, as follows:

Loop 0 - walking down (towards screen)
Loop 1 - walking left
Loop 2 - walking right
Loop 3 - walking up (away from screen)
Loop 4 - walking diagonally down-right
Loop 5 - walking diagonally up-right
Loop 6 - walking diagonally down-left
Loop 7 - walking diagonally up-left

But the basic of creating characters:

1. Draw the character sprites, walking, talking etc.
2. Go to the Sprites pane of the AGS editor
3. Import the sprites you have drawn into your preferred folder
4. Go to views, and set the imported sprites to the cracters walking animations in one view, talking in one etc.
5. Go to the Characters pane, and set the name, scriptname and views of your character.
Title: Re:Importing Characters
Post by: on Sun 18/01/2004 09:34:18
Thankyou SO MUCH I am finally out of my misery  ;D