Okay I'm doing this character animation which took me about 70 frames.
Now I want to import those 70 frames into the sprite manager but no way I'm going to import them all one by one by clicking the "Import new sprite" button 70 times :) I tried importing them as a flc file but didn't work out cause it kinda fucks up the frames....
It's probably been asked before (I couldn't find it on the forums though) but is there any efficient way of importing multiple sprites into the sprite manager without suffering from RSI afterwards ?
Cheers!
=kaaZ=
well you could make a sprite sheet and try tile import
i don't know if CJ fixed it to it imports from left to right or not but it's a quick way to import a lot of sprites
or just make a sprite sheet like this:
(http://www.sylpher.com/kafka/images/games/tutorials/generalanimation/23.gif)
then at least you can save a few clicks here and there
eric
It's fixed in 2.55. (I imported Scott's sprites with it, works excellent.)
making a sprite sheet in future will probably help, but if you have to create the sheet now it'll probably be easier to just import them individually, I've done that for over 3000 sprites in my current game (not all at once) but c'mon it's not that hard.
Thanx guys...I'll go for sprite sheets in the future...
Tim: You're right it's not that hard...but I was just wondering if there's some hidden feature to import sprites I missed out on.
Well I'll be gone then importing sprites ;))