Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Estaog on Tue 22/02/2005 20:18:53

Title: Importing Masks
Post by: Estaog on Tue 22/02/2005 20:18:53
Hi, i have a 640 by 400 room and want to import a mask of same size for the hotspots. When i clicked on teh import button it said that the image had to be 320 by 200. I checked the manual and it also said this. But how is this possible? This is really confusing me and any help would be greatfull. Thanks.
Title: Re: Importing Masks
Post by: Radiant on Tue 22/02/2005 21:35:14
The game internally always uses a resolution of 320x200 (or 320x240, as appropriate). So for coordinates passed to functions, as well as hotspot indication, you will need to use this. Simply halve the image size in any drawing program, and you can import it.
Title: Re: Importing Masks
Post by: Estaog on Wed 23/02/2005 12:00:47
Ok so this has nothing to do with ags, but how do you resize an image in artgem?
Title: Re: Importing Masks
Post by: Radiant on Thu 24/02/2005 08:30:03
Never heard of that program. Try copy/pasting to MS paint, that makes resizing a breeze.
Title: Re: Importing Masks
Post by: Gilbert on Thu 24/02/2005 09:40:04
If your're want to scale a 256 colour mask, pasting to M$Pain ruins all colour mapping information, which may not be a good idea, unless the original picture was 15bit+ already.