I have a scolling room and a character following the player character using 10 for dist and 60 for eagerness.
Now when the player character walks and the room is scrolling, the following char always walks in a stuttering way.
Is there a way to make the following char walk as smooth as the player character?
Here's the movement values for both characters (both have the same values):
AdjustSpeedWithScaling: True
AnimationDelay: 4
DiagonalLoops: False
MovementLinkedToAnimation: True
MovementSpeed: 4
Solid: True
TurnBeforeWalking: True
UniformMovementSpeed: True
When turning off MovementLinkedToAnimation for the following character, he still stutters while following the player character.
EDIT:
Mmhh, never mind.
Turning off MovementLinkedToAnimation for both the player char and the following char (and set movement speed to 1) seems to fix the issue.