Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: eduarazo on Tue 09/12/2008 08:12:00

Title: Include music in the .exe file
Post by: eduarazo on Tue 09/12/2008 08:12:00
Hi,

I wanna know if there's any way to include the music in the .exe file, or you always need to have a folder with all the songs inside

And also... how can I change the text in the quit, save and load windows? I want to translate it into spanish but I don't find this part of the GUI in the explorer tree
Title: Re: Include music in the .exe file
Post by: Trent R on Tue 09/12/2008 08:22:00
For the GUIs, you'll have to make your own:
For quit, check out QuitGame in the manual.
As for Save/Load there is a tutorial on the AGS Wiki, and default ones will be included in the next release of AGS. If you wanted to, you could download install the RC of the newest and export both GUIs and re-import them into your current project (assuming you have a 3.x version).

And I have no idea about the music.


~Trent
Title: Re: Include music in the .exe file
Post by: Gilbert on Tue 09/12/2008 08:41:59
Read this manual entry (http://www.adventuregamestudio.co.uk/manual/MusAndSound.htm).

In short, misic clips as .MID, .MOD files and the like are actually directly compiled into the game executable (provided you put the files in the MUSIC folder when you're making the game), but because of the file sizes in general, .WAV, .OGG and .MP3 files are compiled into one large file named MUSIC.VOX in the Compiled folder. Just include also this file when you distribute your game and the music should work fine.
Title: Re: Include music in the .exe file
Post by: eduarazo on Tue 09/12/2008 08:45:34
Thanks  ;)