Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Oddysseus on Tue 03/07/2007 02:01:12

Title: Increasing room message limit
Post by: Oddysseus on Tue 03/07/2007 02:01:12
I just read the AGS system limits, and I'm concerned for my game.
I'm planning to include a unique message for using each inventory item on each hotspot in a room.  However, the limit of 100 messages per room won't even come close.  I calculate I'll need something like 4 times that, especially if I want to include multiple responses.

Is there a way to increase the limit of messages per room?
Title: Re: Increasing room message limit
Post by: Khris on Tue 03/07/2007 02:11:03
Use scripting. :)
Title: Re: Increasing room message limit
Post by: Oddysseus on Tue 03/07/2007 17:56:11
Wait, are you saying that writing responses in the script using a command like "Display," will bypass the message limit?  D'oh! If it really is that simple, I should just go bang my head against the wall or something.

Sorry for the noob question.  I was just browsing the AGS Manual for the nth time, and paniced when I saw the system limits page.

Writing snarky responses to bizarre player input is my favorite part of game making ;)
Title: Re: Increasing room message limit
Post by: Ashen on Tue 03/07/2007 18:28:56
Yup, off you go to smack yourself around the head.  ;)

The limit refers to messages created in the Interaction Editor, if you avoid that (e.g. using Display, Character.Say instead) then there are no limits. (Another good reason to have nothing to do with the Interaction Editor.) It's perhaps not totally clear in the manual, but I'd be surprised if a forum search hadn't turned up some clarification.