hello as I can make this script for interactions: how to use an inventory object in an object in a room to make something happen that
-Select the object
-click the thunderbolt icon in the properties ( âš¡ )
-click on "use inv item on object", click the button that looks like this: [...]
-to check for the inv item, do:
function oTheObject_Useinv()
{
if (player.ActiveInventory == iStick) {
// iStick was used on oTheObject
// ...
}
else player.Say("I can't do that.");
}
Also: asked and answered a hundred times.