Interface Type

Started by Rainbow Guy, Fri 06/08/2004 13:32:12

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Rainbow Guy

Hi, So far all the Tutorials i have found deal with Leisure Suit Larry type interfaces but how do you do a Maniac Mansion Deluxe type game ?

Any links,

Thanx

Ishmael

Search the forums for "template", and see the "Resource" page in the main AGS site for starts... or just make your own interface. It's not that hard. (look below for an example)
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Scummbuddy

.... you didnt read all the sticky threads in this forum did you? the "The LucasArts GUI Help Thread" deals about a lucasarts style gui, which is what Maniac Mansion used, it being a lucasarts game, and was modeled after when making mm deluxe.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Rainbow Guy

Isn't there a Tutorial for this ?

Scummbuddy

not exactly. but there is the lucasarts gui that comes with ags. just import gui at the gui section, and click on lucasarts.gui

or you can download these three lucasarts inspired guis

new and boasting an easier gui for newer people to scripting.
http://www.agsforums.com/yabb/index.php?topic=15771.0

what i use, proskritos templates are more advanced and well tested and updated.
http://www.agsforums.com/yabb/index.php?topic=6642.80

and LucasFan's old scumm gui, but i would have to upload it, since i don't see anywhere that is still hosting the file. but really, the other two should suffice

and just reverse engineer these templates. its not that hard.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Rainbow Guy

I'm still having problem with my GUI, heres the latest one,

How do you make a "use OBJECT with SOMETHING string ?

The good news is i think i've got the rest sorted :)

Radiant

string buffer
StrFormat (buffer, "%s %s %s @OVERHOTSPOT@", verb, object, verb);
SetLabelText (Statusline, 0, buffer);

Rainbow Guy


Now this one is a total head scratcher, My global script just doesn't contain the section :-

"#sectionstart inventory1_a  // DO NOT EDIT OR REMOVE THIS LINE"

i have an inventory window thing, i've tried both invent settings Normal and GUI, but that section is just missing from my script  :o Please Please help  :'(

Ishmael

I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

Rainbow Guy

Thanks, but i'm really looking for something that detects Inventory Clicks ?

Rainbow Guy

The template that i've been following has :-

" #sectionstart inventory1_a  " highlighted in grey, but my script just doesn't :-(

Rainbow Guy

Could someone please explain how to do a Maniac Mansion Deluxe type Inventory from the begining as i am Totally stuck now  :'(  :'(  :'(

All the threads are messed up, and i can't find a step by step guide anywhere.


Rainbow Guy

At last i think i've got it sorted, ( How to handle Inventory Clicks in the scrpit) simply :-

1, Check "Handle Inventory Clicks In Script" in the general settings

2, Use the command :-

if (button == LEFTINV) {

**do stuff**

}

I'm so Happy  ;D ;D ;D

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