Ã, Hello,
Ã, I'm working on an AGS game. I have got a problem about the ambient sounds.
I'm using a rain ambient sound for a few rooms. But there's interruption at the sound when the player gets in a new room. It spoils the game atmosphere so much. How can I fix it?
Ã, I don't think I could tell the problem well, so you can find the source rooms whick I talked about here. I'd glad if you check it. (a cut-scene that tells what the player does after waking up a nightmare level. Runs with hi-color).
http://www.2dadventure.com/ags/soundproblem.zip
Thank you :)
You could use a music file instead, for this particular ambient sound.
Put
game.ambient_sounds_persist = 1;
before starting the cutscene.
Thank you much, strazer :) Solved.
@Radiant: No, I couldn't. Because I also had to use the real music with the scene, too.