Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Ezekiel000 on Thu 09/08/2012 15:44:04

Title: Inventory & Save/Load as rooms?
Post by: Ezekiel000 on Thu 09/08/2012 15:44:04
This maybe a very stupid question but is there any reason why I can't use separate rooms for my Inventory and Save/Load menus?
As I can see how I can make them the way I want as rooms with objects and hotspots but not as GUI.
Title: Re: Inventory & Save/Load as rooms?
Post by: Crimson Wizard on Thu 09/08/2012 16:05:40
I don't see any other reason except for it will be a bit more difficult to script this.

Or, simply, - no, there's no reason why you can't do that.
Title: Re: Inventory & Save/Load as rooms?
Post by: Khris on Thu 09/08/2012 16:55:07
As long as there's no room transition when switching to the inventory and back, why not. I don't see any benefit to doing it like this though.

If you're just doing this because you aren't comfortable with using GUIs yet, don't. Making GUIs isn't that hard and putting a clickable list of savegames on a room background is pretty inconvenient as opposed to using the built in command to put it in a listbox.
Title: Re: Inventory & Save/Load as rooms?
Post by: Ezekiel000 on Thu 09/08/2012 19:25:48
Well I want to have a few animated portraits, animated dotted line around item that's under the mouse, the first item in the inventory is a link to the save screen. And when hovering over an item take and look modes should be switch able with the right click like in normal rooms.
This is just an idea as I'm still learning scripting in AGS and just wanted to know if this was an option.