I'm trying to make different options appear for my dialog depending on what inventory items I have, but I keep getting the error "undefined token 'option'" I'm not sure how to fix this. Here's my script:
// Dialog script file
@S // Dialog startup entry point
if (player.HasInventory (iBarrel))
{
option-on 1
}
Anyone's help would be appreciated :grin:
// Dialog script file
@S // Dialog startup entry point
if (player.HasInventory (iBarrel))
{
option-on 1
}
The error: you tabulated before the dialog script. When you tabulate, it means it's a script command.
PM: Sorry for my crashing english :(
Well, that sure fixed it right up! Thanks a bunch!