But is it possible to make a graphical interactive fiction game using AGS?
Quote from: leon101 on Tue 14/04/2009 09:20:41
But is it possible to make a graphical interactive fiction game using AGS?
Unless I am misunderstanding your question.. I would have to say that is precisely what AGS is designed for..
Interactive (the player interacts with the game), fiction (you make it up), graphical (put together artwork and link it all together)... Yup..
Check the various games available for demos of what AGS can do ; http://www.adventuregamestudio.co.uk/games.php
-Bill
If you mean like a text adventure with pictures, this is also possible.
See Chatroom (http://www.adventuregamestudio.co.uk/games.php?action=detail&id=1059). (admittedly there's not much in the way of pictures until the end, but the possibility remains).
Check out the manual entries on 'text parser'. That'll be your best friend. (both the manual and the parser)
~Trent
Depending on how 'big' the gfx part is going to be, you might want to google Inform 6 and Glulx.
Inform is a way better choice for IF games, and Glulx lets you put pictures in the game.
I was going to make it in a first person view, and you have to type in what you want to look at. Like that old game, Circus for the comm64.
I'd second the Inform suggestion, myself, with the qualifier of it being Inform 7. Using the Glulx format with it will produce platform-independent Interactive Fiction with some powerful graphic options, albeit you may have to code up the stuff to get it to be powerful yourself - it does support the basics though and there are some extensions available for Inform that give more power to multimedia options.
http://www.inform-fiction.org/