Is character animation strictly limited to 8 frames?

Started by Cryxo, Thu 19/03/2009 20:41:41

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Cryxo

I was very confused about this ???. I would prefer to have a lot more animation in a game I am planning to make.

Sorry...
Currently working on "My Neighbour is a Serial Killer"
with a certain friend of mine called Geork.

RickJ

No, not limited to 8 frames.  You can keep adding frames until the frame/loop limit is reached (20, 40, or something).  There is a checkbox in the view editor that allows you to chain multiple animation loops together if more frames are needed.

Cryxo

Thanks, I think I misread something on the features page.
Currently working on "My Neighbour is a Serial Killer"
with a certain friend of mine called Geork.

OneDollar

You're probably thinking of character directions. When you're setting up a character you can tell them to use either four (down, left, right, up) or eight (down, left, right, up, down-right, up-right, down-left, up-left) facing directions when they're moving by setting the character's DiagonalLoops property to false or true. When choose a view for that character to use as their NormalView AGS will use either loops 0 to 3 or loops 0 to 7 of that view to show their walking animations.

If you are doing a completely separate animation (rather than, say, a characters walk or talk animation) you can use whichever loop you like and keep adding frames to it. Then if you need more frames than you're allowed you can check the 'Run the next loop after this to make a long animation' box and keep adding frames to the next loop, as RickJ says.

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