Hi guys,
I am working in AGS 2.72, so keep that in mind :(
I am working with a room in my game which is in the final days of beta testing, and in this room there is a very narrow walkable area. I have widened it as far as I can without screwing up the artwork (walking on the wall for instance), but when the player character has another character following him in the game at certain points, sometimes the characters get stuck when trying to walk the other way.
For instance Char 1 is leading, Char 2 behind. Char 1 turns around and walks back, but Char 2 is in the way, and they both stop. They can't get around each other. But if you continue a bit, char 2 moves just enough up or down that char 1 can get by.
Is there a way to turn off their ability to bump into each other? Like, make them no-clipping mode with each other so they can just walk THROUGH each other?
It is fine on all other screens, but this one is being a pain.
Thanks,
Bill
Ever tried "cCharacter.Solid = false;"? ;)
PS: Not sure if AGS 2.72 had this function. Before there was SetCharacterProperty(...).
Bah! You beat me to it Lt. Smash....GRRRR ;) Should've known that with that signature of yours :D
Works perfectly, thanks!
-Bill
You're welcome! ;)
@Mouth for war: Hehehe ;D