Well for the rpg templates combat system I want the damage dealt numbers to pop up right where the character is. Is it possible to make a text display gui that follows the character
I suppose you could make the GUI have the location of the character this way:
In Repeatedly Execute:
SetGUIPosition(GUI,character[CHAR].x,character[CHAR].y);
And to offset it either higher on the character, to use:
SetGUIPosition(GUI,character[CHAR].x,character[CHAR].y -NUMBER);
Which would cause it to go whatever the amount higher on the character. Not entirely sure if that would work, but it's worth a shot.
That should work.
I've done the same thing, only using the mouse x y location ... so I don't see why it wouldn't work relative to character location.