Dialogue Options Colour Different to Characters Talking Colour

Started by Lukey J, Sun 05/04/2020 13:32:35

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Lukey J

Hi guys,

So have I have a Dialogue Options

the colour seems to be white and matching the colour of the main Char. with a yellow scroll over colour

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i cant seem to find how to change the yellow colour
and i'd like the Dialogue Options colour to be black but keep my char text colour white

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any ideas

Slasher

I believe it's

Code: ags

game.dialog_options_highlight_color = xxx;  // color number

Lukey J

Nice one,

that changed the roll over colour, any idea how to change the main Dialogue colour

it seems to be liked to the main players speech colour?

any ideas

Slasher

I'm not sure if this has been dealt with.. But I suppose you could change player speech colour whilst dialog options are running...and re-colour as each option returns/ends..

Code: ags

 player.SpeechColor=xxx; // colour number at  very top of dialog option window, as one suggestion.. I'm sure there is an easier way..

Lukey J

or is there away to have the options in its own text box that can change hight and weight depending on the text?


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I've had a quick play with New Text Window GUI but no luck?


Crimson Wizard

Lukey J, this and your other problem with dialog options may be solved using Custom dialog options rendering: https://www.adventuregamestudio.co.uk/manual/ags41.htm#CustomDialogOptions

Then you can draw anything you like.

On the other hand, if you are doing something unusual, such as phone messenger style conversation, maybe standard dialogs is not very suitable, but I guess you could try custom rendering first and see how it goes.

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