Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Konador on Wed 14/07/2004 07:59:13

Title: Is there anyway of drawing accurate walk-behind masks?
Post by: Konador on Wed 14/07/2004 07:59:13
Hi. I've found it very difficult to get the walk-behind areas to join up with the background pixels they should be on. I always end up with the character walking behind a couple of pixels background, or in front of part of the outline of the object. I can't seem to find any way to zoom in to make drawing the hotspots easier so I was wondering if anyone had any useful tips and tricks?

Thanks.

(I'll post a demo of what I'm making soon 8))
Title: Re: Is there anyway of drawing accurate walk-behind masks?
Post by: Barbarian on Wed 14/07/2004 08:16:30
Hi Konador. What version of windows you using (at least I'm assuming you're using Windows).
Most versions of Windows has a built in Magnifier utility.
It can usually be found from: Start, All Program, Accessories, Accessibility, then Magnifier.
I works great for zooming in when working on something you need too see closer detail on. You can adjust the level of zoom too (I usually have mine set to around Magnification level 3).

Hope this suggestions helps.  ;)
Title: Re: Is there anyway of drawing accurate walk-behind masks?
Post by: Konador on Wed 14/07/2004 10:18:26
I'm in XP. Thanks for the tip, that's a great help! I don't know why I didn't think of that before actually :)
Title: Re: Is there anyway of drawing accurate walk-behind masks?
Post by: Minimi on Thu 15/07/2004 00:58:01
You can use masks for that. Just take your background in your paint program. Then paint every walkbehind place, black. Then make everything else white. Open this black/white painting, in AGS, by pressing the "mask" button, where you can draw the walkbehinds. Now you have an accuracy on your areas.