Hi all,
I'm trying to use a room as a splash screen & have it fade in whilst playing a noise then fade out, simple enough right?
However, when I run the game (room's code is below), I get an error message claiming 'If you want to use Wait() do so after FadeIn()"
Thoughts???
//Splash Screen
function splashSpot_AnyClick() {
}
function room_Load()
{
gButtonbar.Visible = false;
mouse.Visible = false;
aBwong.Play();
FadeIn(1);
Wait(40);
FadeOut(1);
}
Thanks for any help in advance! ;D
The code should be in the After Fade In function, not Before Fade In.
Works like charm! I knew it'd be some simple thing I'd missed :P
Cheers!