Use Speech font for the Display command?

Started by TheVolumeRemote, Wed 27/01/2021 23:43:04

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TheVolumeRemote

Long story short, I’d like to use the game’s Speech font for when a message is said through the Display(); command.
Is there a way to change what font the display command uses?

I’m wondering if I could do something like this
Code: ags


//global script

FontType displayfont[];

void SetFont(?) {
  
}


As you can already tell, that’s a only a quater of a total shot in the dark. Thanks for any help!


TheVolumeRemote

Thank you! I suppose I should elaborate, I’d like the dialog-option font and the display font to be different. The font I want to use for display i’d actually not mind as the dialog/normal font however it doesn’t scale to less than 8 in size and due to its design it’s like 4 pixels too large for the built-in dialog choice gui (unless there’s a way to manually increase the height in which the screen is blacked out for text?).

So anyway sticking with the original question, I’m thinking setting Display to use speech font instead of normal font would be ideal if possible.

If it’s not and I can’t manually increase the size of the screen that dialog choices take up either, then I suppose I could perhaps use a custom GUI....

TheVolumeRemote

Update- I ended up just going w a GUI which in hindsight I should have just done right away! Anyway thanks, hope everyone is well :)

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