Hi there, I've just started looking into this endlessly fun toolkit.
I was wondering if the following is easily done with AGS or whether it requires intensive scripting. Scripting is not a problem for me, even though I'm gonna have to start learning it soon. :)
I'm recently playing the Tex Murphy games again and I was wondering about the puzzles you see in that game (and others like it) where you have to move around and rotate pieces of a puzzle (a torn-up letter, a cut-up credit card, etc.) and put it back together in its original state. I've never seen this in an AGS game, but I figure it wouldn't be very hard. Can it be done with standard AGS, is there some plugin for it already, or will I have to make this myself with scripting? Can't really imagine that nobody's ever tried this great adventure game device before in AGS.
(And yes, a Tex Murphy game may be in the making.) :)
Drag & Drop code thread (http://www.adventuregamestudio.co.uk/yabb/index.php?topic=9963)
So yeah, it's already been done. Since that code is three years old, it'll need a little updating but nothing too major (just changing the Object commands to OO-style). Plus, I'm sure it's been dealt with a few other times - try searching for 'drag and drop' or something, instead of 'jigsaw'
Ah! A great starting point. I should have searched better. I'm probably going to have to enhance this if it doesn't have nifty little things like grid-snapping, rotation, etc. But definitely encouraging that there's something around already. Can't wait to jump into scripting.
Thaurin,
I did something like this some time ago and also included rotation which Ashen was kind enough to help with. I checked the link and the file is still there (http://www.geocities.com/nikmallon/Rotate.zip) if you want to take a look at it.
Aww, is there anything left that doesn't already exist? You guys won't make it impossible for me to make something original now, will ya? ;D
I'll check it out!