just a quik question

Started by Bddle, Wed 09/07/2003 16:19:05

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Bddle

how do i make it so my room 1 is set on  a timer,
so you load my game it displays it then starts the game? any one show of hands?
cheers bddle

Scummbuddy

have a room named intro.crm, and there have the timer functions
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

Ghormak

Yes that'll work, but first of all you must figure out in which forum to post technical questions like this one.
Achtung Franz! The comic

TerranRich

No, I consider this a beginners' question. What I did was have intro.crm show the logo, some sound effect, then fade into room1, whcih was the same as intro.crm except with added buttons, etc. In intro.crm's "Player enters room (after fade-in)" interaction, I put in the command to play the sound effect, the Wait() command, telling it to wait 7 seconds (the length of the effect), then it loads up the new room.

As simple as that. :)
Status: Trying to come up with some ideas...

Matt Brown

yeah, I dont think timers are needed. just something like

PlaySound(blah);  //if you want sounds
Wait(600); //600 was a number I pulled out of my butt
NewRoom(2);

something like that-ish I think
word up

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