King's Quest GUI Sliders [SOLVED]

Started by NiksterG, Tue 29/03/2005 03:37:29

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NiksterG

I am a huge fan of the King's Quest Series, and would like to integrate the basic format into my game. One of the things I am having the most trouble with are the sliders. From the research that I've done, I know that I am supposed to use the GetSliderValue command in the interface_click section of the global script. Other than that, I am clueless as to what I am supposed to script. I need sliders specifically for game speed and music volume. If anyone can help, that would be greatly appreciated.
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Scummbuddy

use the search function of these forums first, please:

search: volume slider
results:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=15140.0
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

NiksterG

#2
Thank you, this is helpful. I have figured out the volume slider. However, I would like to know what the default game speed is. Can somebody tell me, or show me how to make it display on the screen?

EDIT: Never mind, I figured it out. You have to set the debug feature Frames per Second, and that's the game speed. (Correct me if I'm wrong.)
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strazer

The default game speed SETTING is 40 game cycles (frames) per second.
The debug "Frames per second" displays the ACTUAL speed, so if you have extensive graphical stuff going on that can slow the game down, this displayed frame rate may drop below the set game speed.

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