Launching agseditor in wine under Ubuntu8.1 Linux doesnt work

Started by rebelrex, Mon 03/11/2008 17:32:24

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rebelrex

hello ,

I am trying to get AGS editor work on WINE ,
When I tried to launch it at first It notified me that I need .net framework  v.2.0 so I installed it ,
After that when  I try to launch it  . nothing happends. I don't even get an error message.

Other programs works fine with Wine, and the installing went smooth and fast (used this file version: AGS-3.0.2-SP1)

any help would be appreciated..

TwinMoon

I know version 2.72 works, you can still get it from www.adventuregamestudio.co.uk.

Did you really install the .net framework in Ubuntu? I thought that wasn't possible.

rebelrex

thank you very much, 2.72 worked! :) ;D
About the .net install , I think it was installed to WINE dir, it seemed that way...Mybe I am missing somthing - bacause I am new to linux world..



RickJ

You may want to VirtualBox.  i am also Kubuntu 8.1 and running the latest AGS beta in virtual box an i am quite pleased with the results.  I setup it up for seamless integration and so I can run Linux and windows programs simultaneously on the same desktop, the same as if there were only one OS.

There are only a couple of minor issues outstanding:

1.  AGS allows you to edit game files residing on a networked mapped drive but won't allow you to do any compile type operations.  It seems that .NET returns a "no more files" error and AGS responds by aborting the command that caused it.  It's been determined that this error can be correctly identified and safely ignored and so it's possible a future AGS version  will address this.

2. The AGSEditor  Run command can only be used in "Force to Window" mode.   It kind of makes sense that a virtual machine isn't allowed to change screen resolutions.   Anyway the 2x and 3x filters work so if you have a big resolution screen you can blow-up the test window to usable size.  So I think this is not a peoblem.

2.  Moving the test window sometimes causes a screen problem.  Specifically if you move it past the top of the screen the part that goes off screen turns up at the bottom of the screen along with a lot of blacked out or un-updated rectangular areas.   I suspect this is some kind of virtual box error.  There is newer version available but I don't want to install Vbiox, windows, and everything again.

AGS V3.1 is well worth the trouble of upgrading and insytalling Virtualbox.  Goo luck.

cat

Quote from: RickJ on Wed 05/11/2008 03:08:54
There is newer version available but I don't want to install Vbiox, windows, and everything again.

So if I use this Virtual box I also have to install Windows? Is this rather a VM than an emulator? I actually consider bying a small laptop so I can work on my game everywhere but I want to install Ubuntu and not Windows. And VMs tend to use lots of resources which might not be available on a small laptop.

Gilbert

Yes, VBox is a VM, so you still need to install an OS in it.

cat


rebelrex

Quote from: RickJ on Wed 05/11/2008 03:08:54
You may want to VirtualBox.  i am also Kubuntu 8.1 and running the latest AGS beta in virtual box an i am quite pleased with the results.  I setup it up for seamless integration and so I can run Linux and windows programs simultaneously on the same desktop, the same as if there were only one OS.

There are only a couple of minor issues outstanding:

1.  AGS allows you to edit game files residing on a networked mapped drive but won't allow you to do any compile type operations.  It seems that .NET returns a "no more files" error and AGS responds by aborting the command that caused it.  It's been determined that this error can be correctly identified and safely ignored and so it's possible a future AGS version  will address this.

2. The AGSEditor  Run command can only be used in "Force to Window" mode.   It kind of makes sense that a virtual machine isn't allowed to change screen resolutions.   Anyway the 2x and 3x filters work so if you have a big resolution screen you can blow-up the test window to usable size.  So I think this is not a peoblem.

2.  Moving the test window sometimes causes a screen problem.  Specifically if you move it past the top of the screen the part that goes off screen turns up at the bottom of the screen along with a lot of blacked out or un-updated rectangular areas.   I suspect this is some kind of virtual box error.  There is newer version available but I don't want to install Vbiox, windows, and everything again.

AGS V3.1 is well worth the trouble of upgrading and insytalling Virtualbox.  Goo luck.
thank you for the advice
I installed VirtualBox , and it seems to run very good and fast. I am downloading now sp3 , .net framework , windows installer ...and I am looking for the AGS 3.1 beta ..but I don't seem to find a working link of it, any idea where I can download it?

Gilbert

No need to try the beta, V3.1 final has been released already. Expect it to appear in the official page in a few days.

RickJ

I would also recommend that you install the VBOX Guest Additions and setup seamless integration if you haven't done so already.  This lets us use windows and linux application on the same desktop.  Here is a link to a tutorial that explains what to do.   

http://ubuntu-tutorials.com/2008/02/01/how-to-do-seamless-window-integration-with-ubuntu-virtualbox/

The one other thing you should be aware of is the snapshot mechanism; avoid it like the plague.  A snapshot is sort of an image of the virtual drive.  They make it too easy to accidentally revert to an old image and adequate warning is not given.  It's sort of like having a "format c:" button in between the Ok and Cancel buttons on a save-file dialog.

Just be sure to setup a shared folder with linux and backup your stuff from the virtual drive to a shared (network mapped) folder in the linux file system.   

One last thing currently AGS won't allow you to compile games that reside on a network mapped drive because .NET incorrectly throws an error.   It's been determined that this error can be filtered and that it's probably ok to ignore it.  Hopefully this will be done in the next Beta version of AGS.  So I hope you will jion me in requesting this.

Good luck....


RickJ

What version of virtual baox are you using?  Version 2.0 was recently released and I just upgraded.  The behavior of the task bar seems to be a bit better and the whole thing seems to be a little faster.  I would recommend upgrading to the latest version.

RickJ

Just wanted to update this thread with the news that the current beta AGS3.1.1RC1 now supports net mapped drives!!!   

This means that now your AGS game files can reside on the Linux host disk drive instead of the windows guest's virtual drive.   This is a much more reliable arrangement and so it something should happen to the virtual machine or it's virtual drive you work will not be lost.  Also game resources created using linux tools can be kept in the same project directory/folder tree. 

Here is a tutorial explaining how to do seamless integration which I highly recommend doing.  Pay particular attention to the section that explains about "net use". 

http://ubuntu-tutorials.com/2008/02/01/how-to-do-seamless-window-integration-with-ubuntu-virtualbox/

Here is what I did specifically for AGS. 
1. Create Linux Folder
    - /home/ags, owner=root, group=vboxusers
    - permission=owner/group read/write/modify

2. Make Virtualbox Shared Folder
    - From virtualbox console make /home/ags a shared folder named ags (i.e. //VBOXSVR/ags)
    - Access from windows as My Network Places => Entire Network =>C

3. Map Network Folder to Drive
    - From windows command line type "net use x: //VBOXSVR/ags"
    - From Ags create/save game files in x:\GameFolder


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