Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Eon_Star on Sat 03/05/2025 16:28:54

Title: Lip Sync not working (Lucasarts Style)
Post by: Eon_Star on Sat 03/05/2025 16:28:54
Hi,

Since I am working with 3.6.0 on a new project I cannot fix something in the editor.

The "Lip Sync" is not working. I would be happy if anyone give me some tip how I could solve this problem.

Thanks for your help.

 :-D

Title: Re: Lip Sync not working (Lucasarts Style)
Post by: Crimson Wizard on Sat 03/05/2025 17:02:41
Is this a text-based or voice-based lipsync?
Voice based lipsync was not working with Lucas-Arts style speech in AGS, and is only implemented in v3.6.2.
https://adventuregamestudio.github.io/ags-manual/Lipsync.html#voice-based-lip-sync

If it's text based, then please give more details about how did you configure it and your character speech.
Title: Re: Lip Sync not working (Lucasarts Style)
Post by: Eon_Star on Sat 03/05/2025 17:58:47
The game is text based and the lip sync frames are like this

A/E (Frame 0)
B/C/D/F/... (Frame 1)
O/U (Frame 2)

The thing is that this works on an older game that I made with 3.6.1. I even tried to update the game to 3.6.1 and did not work either. I will check the frames again to be sure they are correctly set.

Update: I found the problem. Since I am using "SayBubble Module" the sync is not working. There is a solution with an invisible font () but I am not sure how to use it. I think I will stick to the normal speech mode. 

Thanks.