Audio in game reduced

Started by Shaneaphone, Yesterday at 10:46:35

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Shaneaphone

OK so I'm having an issue that keeps causing problems. Our sound referencing outside of engine gives us nice consistent levels. But after importing into AGS and running, all sound is reduced by a large margin. I've put this in beginners because I have a horrible feeling it's something simple. Surprised to see searching forums doesn't give me anyone else who's experienced this.

Is this something I have done in a setting or something inherent to AGS?

Any help would be appreciated.

Here is a test tone I used. First instance on the wav form is outside of AGS (actually pressing play on the sound file IN engine) and the second one is the tone in game, which is reduced for some reason.

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difference in DB


Additionally: Just tested it with a brand new game in tumbleweed template and same 3db default reduction

Thanks for any help

Brownie
Rich Brown
Beardy Ramblin Games

Crimson Wizard

The engine versions between 3.6.0 and 3.6.1 had an intentional master volume multiplier of 0.7. This was added by a person who prepared engine transition from old sound subsystem to a newer one based on SDL2. I think that this was an attempt to sync the sound with the pre-3.6.0 levels, but I am not sure. I did not question that at first, but later removed this factor. It should no longer be applied in 3.6.2. Please try 3.6.2 and tell if that sounds better?

Shaneaphone

Thank you SO SO much.

Worked like a charm. wav forms

It must have been exactly that. I think you're already in my thank you list, but maybe twice now.


Really appreciate this!
Rich Brown
Beardy Ramblin Games

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