Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: simulacra on Fri 01/07/2005 15:35:32

Title: Lip syncing
Post by: simulacra on Fri 01/07/2005 15:35:32
Just out of curiosity (and inability to understand the manual): can I have a lip-synced character animation with speech? Or do I have to resort to the Sierra portrait to have speech and animation at the same time?
Title: Re: Lip syncing
Post by: ilSilente on Fri 01/07/2005 16:18:29
You can have speech and animation at same time simply assigning a Talk View in the Character section of the editor. While the character is talking, the animation will play from begin to end and loop.

Lip sync is another feature, which allow you to set a specific frame when a specific letter is read. Think it's a seldomly used feature, anyway.
Title: Re: Lip syncing
Post by: simulacra on Fri 01/07/2005 16:32:11
Well, I want to use it. Can I do so while having speech played?
Title: Re: Lip syncing
Post by: GarageGothic on Fri 01/07/2005 16:52:30
I don't think the "reading the letters" kind of lip syncing works when speech is on. However, you might want to look into the Pamela lip sync function.
Title: Re: Lip syncing
Post by: simulacra on Fri 01/07/2005 16:57:50
I did, but as I understood it Pamela was only useable with Sierra portraits. I want an animated character to spell out speech lines.
Title: Re: Lip syncing
Post by: GarageGothic on Fri 01/07/2005 17:09:46
Oh yes, I hadn't noticed that it was Sierra style only (kind of weird since it's just a variation of normal lip sync). However, it looks like you can still use the other function. I had just misinterpreted this line:

"AGS supports lip syncing voice speech to the talking animation. If you enable this feature, you cannot use the standard lip-sync for non-voice lines."

to mean that you couldn't have voice + lipsync. It just says that you can't have Pamela AND lip-sync-by-letter at the same time. My bad.
Title: Re: Lip syncing
Post by: simulacra on Fri 01/07/2005 17:39:45
So if you use Pamela you cannot use the built-in lip sync system? But what does these two alternatives apply to? Character animations or Sierra-style portraits?
Title: Re: Lip syncing
Post by: GarageGothic on Fri 01/07/2005 17:54:49
Quote from: simulacra on Fri 01/07/2005 17:39:45
So if you use Pamela you cannot use the built-in lip sync system? But what does these two alternatives apply to? Character animations or Sierra-style portraits?

They apply to Sierra style portraits (as Pamela only works with that)... but if you use Pamela with Sierra style portraits and have LucasArt talking views in the same game, you can't use built-in lip sync for the latter.
Title: Re: Lip syncing
Post by: simulacra on Fri 01/07/2005 17:59:05
Are you saying that it is impossible to have lip-synced talking animated views of characters with speech? Seems it is only possible using Pamela and Pamela is only for Sierra-portrait, roght?
Title: Re: Lip syncing
Post by: GarageGothic on Fri 01/07/2005 18:22:22
Too clarify even more:

1) Lucas-style talking views with Pamela lip-sync: Not possible.
2) Sierra-style talking views with Pamela lip-sync: Possible
3) Lucas-style talking views with speech + reading-the-text-lip-sync: Seems to be possible.
4) Lucas-style talking view with speech + reading-the-text-lip-sync AND Pamela lip sync of Sierra portraits IN SAME GAME: Not possible

So if you forget about Pamela, you can most probably do nr. 3 (but I haven't tested)
Title: Re: Lip syncing
Post by: simulacra on Fri 01/07/2005 18:54:15
Right, thank you.