Animation for speech (Self Solved)

Started by Unknown_Terror, Mon 29/01/2007 22:28:40

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Unknown_Terror

Hi guys.

I need a bit of help,

I have made 2 Frames of an animation for speech ie. Mouth open and closed. I've done it for 3 Loops so he can talk when you see him on the left, right and front. But when i get AGS to play the animation as he speaks it goes super fast and doesn't do it at the same time as the text is displayed on the screen or it doesn't finish when the speech text disappears....

It seems to wait for the animation to finish before it starts the dialogue.
Is there a way to make it so the animation happens the same time as the dialogue? Then this way i can repeat the anim until the speech has stopped.

Thanks to anyone who can help  ;)

EDIT: Sorry for wasting a post, i seem to have found out how to do it, I didn't think the answer would be on the Character menu. Sorry again
"To Live a Perfectly Normal Life, You Must Accept The Fact That Life Will Never Be Normal"

Ashen

#1
Glad you've sorted this out, but could you post how you did it? (For people with the same problem in the future.)

Thanks.
I know what you're thinking ... Don't think that.

Unknown_Terror

#2
It was easier than i thought but sure.....

First - - -Ã,  Click Create View at the bottom of the View Option on the Left side of AGS



Second - - -



Now whenever your character speaks it will automatically play these animations simple really. Hope this helpsÃ,  :D
"To Live a Perfectly Normal Life, You Must Accept The Fact That Life Will Never Be Normal"

Ashen

Oh, OK. I didn't realise it was that/i] obvious a solution...

What were you doing originally? Using Character.Animate before the speech command?
I know what you're thinking ... Don't think that.

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